![]() ![]() Some classes feel a bit more well-rounded and fleshed out than others, and same with ancestries. Some of the layout is a bit wonky, especially in regards to focus spells and magic/crafted/alchemical items. And the options! Obviously it doesn't have the breadth of its first edition predecessor, but I don't find that to be a reasonable strike against it. Modular multiclassing has its upsides and downsides, but in the long run I feel it's been working very well. Single-enemy encounters are able to be intense and interesting. Personally, I came from the D&D side, not the first edition Pathfinder, so this to me represents a massive improvement in so many ways. Systems work for those they work for, but for myself and the dozen or more players I've run through in a range from quick scenarios to current ongoing adventure paths, this is a terrific way to game. I don't suppose this needs to be a review of Pathfinder 2e as a system, necessarily. But don't take that to mean that the core game is insufficient or weak. Reading through this book, it feels pretty clear that this game is designed to grow and expand and evolve over the course of its lifetime. The Pathfinder Core Rulebook is also available as: Written by: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!.Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!.Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!.More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!. ![]() ![]() Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!.More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!.This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey! This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before! ![]()
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